Hard to speak without knowing what the app is, but two things spring to
mind.  One requires some extra effort in setting up testing.

First, look at the specific tools/techniques the app uses to engage users.
Does it employ any specific elements, etc., to pull them into interacting?
For example, many gaming techniques are useful in user engagement (chunking
levels, abstracting complex things into simple interfaces or metaphors,
awards, asthetic appeal).   Itemize these to track during your testing (not
telling the users, of course), and arrange them in different combinations to
see what results in the most frequent activity - where is the mouse going,
what gets the most attention?

Second, the debriefing comments by Marijke R. are good.  Additionally, try
to take note of where a given user spends the most and least time. When you
debrief the user, highlight those two things and ask what motiovated them
about the highly active feature and what turned them off about the lowest
active feature.

bests,
Alex O'Neal

-- 
The best time to plant a tree is twenty years ago. The next best time is
now.
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