Thanks a lot.

I'll take that into account.

Best regards,
Guillermo

2008/8/18 Melvin Jay Kumar <[EMAIL PROTECTED]>

> Hi Ermel,
>
> Hello to you. =)
>
> I would like to start by saying the infamous " IT DEPENDS" quote.
>
> A lot of it depends on where you are in the organization and the type
> of organization you are in. Consultancy? Software development firm?
> product company? research org?  HR self service? etc...etc..etc..
>
> I've worked in many of the different org's I've mentioned, and
> everyone is so different based on the needs / priorities / limitations
> etc...etc...
>
> So as Daniel specified earlier, you need to understand how and what
> your usability team is going to do that is going to provide value to
> your stakeholders.
>
> One more thing, all that stuff you wrote before is in Design /
> usability /IA speak, you would need to convert it into business speak
> if your stakeholders / customers are not aware of this field and its
> value.
>
> Aight gotta go, just wanted to point out a couple of items.
>
> Regards,
>
> Jay Kumar
>
> On Mon, Aug 11, 2008 at 11:18 AM, Guillermo Ermel
> <[EMAIL PROTECTED]> wrote:
> > Hello IxDA members!
> >
> > I'm trying to define common activities of a usability team... So I've
> made a
> > list.
> >
> > Maybe there are some activities I haven't thought of, or maybe there are
> > some that you think shouldn't be part of a usability team duties.
> >
> >
> > Would you add/remove any items to this list?  I'd greatly appreciate your
> > help.
> >
> >
> > *Evaluations without users*
> > Informal evaluations (by intuition, cognitive walkthrough)
> > Heuristic evaluations (several evaluators, using guidelines)
> > Recommend changes
> >
> > *User recruiting
> > *Define user profiles
> > Create Personas
> > Create screening scripts
> > Filter out users from database
> > Maintain database
> > Recruit users on the phone
> > Schedule users
> > Schedule observers
> > Reconfirm users
> >
> > *Usability testing with users
> > *Plan usability test / Design experiment
> > Define test goals (purpose of test, how results will be used)
> > Define research questions
> > Write test script (introduction, tasks, questionnaires)
> > Revise script using prototype or product
> > Determine equipment needs for test
> > Prepare and operate equipment
> > Interview users
> > Moderate tests
> > Observe tests (taking notes)
> > Take special notes (data collection, time on task, success, etc.)
> > Play Computer in tests with paper prototypes
> > Debrief users
> > Transcript notes (to digital format)
> > Consolidate data gathered during tests to make analysis easier (tables,
> > graphics)
> > Analyze videos, notes and other date to infer problems
> > Recommend changes to interface
> > Make highlight videos – choose segments, make script for video
> > Make highlight videos  – edit, operate video software
> >
> > *Interface design*
> > Create / analyze design options with development team
> > Create flow diagrams
> > Create paper prototypes
> > Create software prototypes (e.g. Axure)
> > Revise designs made by others
> >
> > *Other activities*
> > Analyze other sources of information (surveys, access logs, search logs)
> > Create User Profiles / Personas
> > Conduct contextual enquiries (at users' home/work)
> > Moderate participatory design sessions
> > Conduct Focus Groups
> > Train other team members in usability matters
> >
> > *Information Architecture*
> > Design taxonomies, organization criteria, labeling systems, controlled
> > vocabularies.
> >
> >
> > Thanks!
> > --
> > Guillermo Ermel
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
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> >
>



-- 
Guillermo Ermel
Consultor de usabilidad web
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