Thats a great perspective Martin. Aspects of 'resistance' that immediately come to mind are the principles of; 1) Starting on paper/sketching before moving to computer forces the designer to freeform and explore potential solutions outside those given by a chosen application 2) Multiples, similar but different to 1. creating many throwaway designs before going down a chosen route avoids going down the wrong path.
There is always the desire to get the job done quickly & efficiently, however introducing Resistance will slow the designer down and allows for better end results. thanks /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=32320 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
