Heck, I'd say that the greatest resistance I get from IxD work is that there is no material whatsoever, so I'm not really held on track by a material's inherent limitations. Sketching on paper is nice, but it's merely a proxy. When working with industrial design and physical products, there's so much you can learn over time about what works and what doesn't because there is a certain fixedness in the materials, the manufacturing processes and the domains. Over time, certain things just get worked out; it's great.
With interaction design, you *can* do just about anything, and the elements of your design will exhibit total neutrality about where and when they are shown, placed and hidden, how they're combined and what they're meant to do. The only material that offers useful resistance is a working prototype. Once you have that, you can experience the result of your work/imagination and figure out what isn't working. - Fredrik ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
