Heck, I'd say that the greatest resistance I get from IxD work is that there
is no material whatsoever, so I'm not really held on track by a material's
inherent limitations. Sketching on paper is nice, but it's merely a proxy.
When working with industrial design and physical products, there's so much
you can learn over time about what works and what doesn't because there is a
certain fixedness in the materials, the manufacturing processes and the
domains. Over time, certain things just get worked out; it's great.

With interaction design, you *can* do just about anything, and the elements
of your design will exhibit total neutrality about where and when they are
shown, placed and hidden, how they're combined and what they're meant to do.

The only material that offers useful resistance is a working prototype. Once
you have that, you can experience the result of your work/imagination and
figure out what isn't working.

- Fredrik
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