Maybe Pauric is onto something with his list of our "tools" .. maybe
the craft of IxD is a cognitive craft ... the ability to see things in
a certain way and express/communicate our thoughts clearly to those
with a different perspective.


On Wed, Aug 27, 2008 at 3:25 PM, David Malouf <[EMAIL PROTECTED]> wrote:
> Ok, so I listened to the BBC piece and it was amazingly inspiring and
> the piece on material resistance is really the short of it for me.
>
[snip]
>
> I think people have been speaking of great examples in other areas,
> but I think at the crux of the issue (as Matt sorta alludes to) is
> what is our Craft? Are we even craft people, or are we simply the
> directors of craft people? (oh and not we in the sense of "my job",
> but as interaction design -- ers in the pure sense. Many of us wear
> multiple hats and do a ton of craft.


-- 
Matt Nish-Lapidus
work: [EMAIL PROTECTED] / www.bibliocommons.com
--
personal: [EMAIL PROTECTED]
twitter: emenel
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