Ok, so I listened to the BBC piece and it was amazingly inspiring and
the piece on material resistance is really the short of it for me.

The basic theme that I got from this is that before you are a
musician you must first master the instrument. Only after mastery
will expression follow.

The other great piece was about architecture and how CAD has killed
the analog nature of architecture. It has become void of emotion due
to the preciseness created through CAD.

Oh! another great point, and this goes out to Andrei, was that
mastery is a process of learning adjacency to that which you intend
on mastering. I loved that.

But back to "resistance".

I think people have been speaking of great examples in other areas,
but I think at the crux of the issue (as Matt sorta alludes to) is
what is our Craft? Are we even craft people, or are we simply the
directors of craft people? (oh and not we in the sense of "my job",
but as interaction design -- ers in the pure sense. Many of us wear
multiple hats and do a ton of craft.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=32320


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