Hi Bojhan

Your story sounds very familiar - I work on an agile open source
development project in the scientific software world. To respond to
William's point, designing a phone interface that needs minimal
training is a realistic goal, designing collaborative imaging
management and analysis software for molecular cell biologists that
needs minimal training is impossible. Sometimes users are simply
engaged in using software to achieve highly complex goals, it's the
activity not the software itself that demands 'learning curve
software'. And of course in the agile OSS world the idea of a user
being a tester is normal - it's the business model; release and get
the users to work out the bugs.

For us usability testing isn't just about 'finding the bugs' -
it's a vital part of our design and user research. The analogy is
with those traditional academic psychology papers that spend several
pages going through the usually hugely inconclusive formal experiment
details and then  end with the usually really fascinating 'however
anecdotal observations during the experiment suggest that...'
paragraph. Usability sessions of any kind are first and foremost 'an
encounter with users' and we treat them as user research
opportunities in the widest sense.

We do in fact use training sessions as informal usability
observations and ethnographic fieldwork opportunities (partly because
like in a lot of agile OSS projects there is no money for training
consultants so the 'usability guys' do it). Whether on a group or
one to one basis we treat them as an opportunity to gain valuable
feedback. Depending on the session and people involved we will audio
record , video and/or  note take, write these up, take to the next
developer meeting and use to generate tickets (requirements) for the
dev team. Handled in the right way there is no need to interfere with
the training element. Most of our users are only too happy to know
that we are interested in their observations/thoughts and that their
contribution will be fed into future releases. Even simply spending
10 minutes at the end over coffee having a chat with the users will
usually yield something useful. Won't work in every situation but in
highly complex domains and where the project is agile/OSS/has no money
it can be a cheap and cheerful way to wring value out of every user
encounter.

And whilst educating devs is vital (though many of the devs I have
met have great design instinct and user sensitivity) - they simply
don't have the time to be gathering user and design insight, that's
our job. As distribution of labour schemes go it works pretty well!

Catriona Macaulay


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=34208


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