coming back online after an accidental detour...




On Oct 15, 2008, at 6:50 PM, Andrei Herasimchuk wrote:

Hope you don't mind, I'm adding Dave to this so I don't have to repeat myself. 8^)

On Oct 15, 2008, at 2:18 PM, mark schraad wrote:

I think Dave mentioned a few... craigslist... google.

This is where we tend to disagree, or where I largely disagree with folks on this list. I think both Google and Craig's List are horrible examples of interaction in action. Crude at best. Nothing "great" about them at all to be honest.

You have to remember, I come from desktop application worlds, where I helped design 3D software and painting products, both of which require immense interaction problem solving to make them work with keyboards, mice and styluses. The interaction needed to make such apps work elegantly is a hundred times more complicated than anything Google or Craigslist has done. I find the web world to be so far behind on so many fronts it's upsetting to a guy like me on how much was lost in 1995 when the web browser became popular.

There is a huge overlap between the visual designer and the
interaction designer, but they are different skill sets.

The delta between what is not part of that overlap is also where I don't understand the issue. It's not that big a delta, and further, it's very straight-forward to learn the skills and craft of that delta. It just takes practice. Pure and simple. But the more people keep avoiding the delta, the more than entrench themselves into thinking there's some sort of wall where there isn't any.

There is also overlap between interaction, front end code, and back in development.
In the case of Google, the interaction isn't spectacular... it does
not have to be. The visual presentation did not require a huge effort
or great skill either. These elements can and often do compensate for
one another.

These are just excuses in my mind. The only reasons that Google products are the way they are is simple: They were built inside the crippled interaction models of the web browser, and they were built by engineers or "designers" with no aesthetic skills whatsoever.

But then... it feels like we are heading into some sort of groundhog
day re-run here. Your view on this is different than many of us on
this list.

The more robust software building tools become -- where we are all back at the same state of richness of interaction that was happening back in 1984 when the Mac first made popular the act of double-clicking an icon to open a file -- the more it will become clear where my view comes from, and that it's not really a stretch at all.

It's just not that large a chasm to cross. It's more like crossing a stream, not a raging river.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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