coming back online after an accidental detour...
On Oct 15, 2008, at 6:50 PM, Andrei Herasimchuk wrote:
Hope you don't mind, I'm adding Dave to this so I don't have to
repeat myself. 8^)
On Oct 15, 2008, at 2:18 PM, mark schraad wrote:
I think Dave mentioned a few... craigslist... google.
This is where we tend to disagree, or where I largely disagree with
folks on this list. I think both Google and Craig's List are
horrible examples of interaction in action. Crude at best. Nothing
"great" about them at all to be honest.
You have to remember, I come from desktop application worlds, where
I helped design 3D software and painting products, both of which
require immense interaction problem solving to make them work with
keyboards, mice and styluses. The interaction needed to make such
apps work elegantly is a hundred times more complicated than
anything Google or Craigslist has done. I find the web world to be
so far behind on so many fronts it's upsetting to a guy like me on
how much was lost in 1995 when the web browser became popular.
There is a huge overlap between the visual designer and the
interaction designer, but they are different skill sets.
The delta between what is not part of that overlap is also where I
don't understand the issue. It's not that big a delta, and further,
it's very straight-forward to learn the skills and craft of that
delta. It just takes practice. Pure and simple. But the more people
keep avoiding the delta, the more than entrench themselves into
thinking there's some sort of wall where there isn't any.
There is also overlap between interaction, front end code, and
back in development.
In the case of Google, the interaction isn't spectacular... it does
not have to be. The visual presentation did not require a huge effort
or great skill either. These elements can and often do compensate for
one another.
These are just excuses in my mind. The only reasons that Google
products are the way they are is simple: They were built inside the
crippled interaction models of the web browser, and they were built
by engineers or "designers" with no aesthetic skills whatsoever.
But then... it feels like we are heading into some sort of groundhog
day re-run here. Your view on this is different than many of us on
this list.
The more robust software building tools become -- where we are all
back at the same state of richness of interaction that was
happening back in 1984 when the Mac first made popular the act of
double-clicking an icon to open a file -- the more it will become
clear where my view comes from, and that it's not really a stretch
at all.
It's just not that large a chasm to cross. It's more like crossing
a stream, not a raging river.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
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