>user experience is primarily visually driven...then visual >skills are important to think through and design the >interaction
How do "visual skills" help you think through and design interaction? In my art class, we talk about weight, line, mass (etc)...but no one "interacts" with our artwork, except to form an opinion or emotional response. When is an interactive system not action driven? Remember, we're talking about interaction design...(emphasis on the "-action"). How can action not always be implied? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34316 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
