>user experience is primarily visually driven...then visual >skills
are important to think through and design the >interaction

How do "visual skills" help you think through and design
interaction? In my art class, we talk about weight, line, mass
(etc)...but no one "interacts" with our artwork, except to form an
opinion or emotional response. When is an interactive system not
action driven? Remember, we're talking about interaction
design...(emphasis on the "-action"). How can action not always be
implied?


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=34316


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