Well, I guess it depends on usages and context aimed by the
technology.

I do agree that people won't leave their mouses, keyboards etc. to
use gestures' based interfaces or interactive surfaces. I'll be
very unconfortable writing this post on a virtual keyboard on any
tactile interface even if it's multitouch. 

But I think that technology has now reached a very promising point
and we, as designers, can now explore a wide range of possibilities
to provide to our users new ways to interact with interactive
systems. I'm thinking about collaborative usages ( like crisis
management, decision making...) where mouses and keyboards are
definitively not the best way for people to interact. 

In this direction, design and innovation are not in conflict.
Designer's role is to provide the best interactive system (or
service) to users. When making design choices we have to consider
technics and technologies and choosing wich one will be the most
usable and sometimes try something new because users needs can not be
fullfilled with existing solutions (and yes innovate).

Of course we all see those cool & fancy demos with lot of animations
and blur effects... I think that those are due to the current
transition phase (and associated technical possibilities) and we have
to keep an eye opened on what's behind this 'wow' effect.




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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36725


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