On Dec 30, 2008, at 5:16 AM, Jakub Linowski wrote:

Furthermore, when using the mouse the
hand rests at a 90 degree angle and is supported by a desk, which
suits longer working hours. Will people be able to move their fingers
and wave their arms for 9 to 5, 5 days a week? Unlikely as it will
require more physical energy.

I tried to address this concern with our Desktop Touchscreen Concept we did at Kicker:

<http://www.kickerstudio.com/blog/2008/12/concept-desktop-touchscreen-system/ >

This is a major flaw with systems like HP's Touchsmart. Reaching across your keyboard to manipulate things on a screen all day, every day is going to get tiresome.



The way I see it, retirement of the mouse is an over exaggeration.
Gestures definitely are a new way of interacting and will increase in
popularity. However, I think gestures will diversify our ways of
interaction and not replace the old, the same way paper still
supports us today along side computers.


I agree with you. Although I think mice that incorporate touch and/or gestures are the, well, present. How many people are viewing this on a laptop or mobile phone without a mouse? I don't think I've used a traditional mouse in probably three years or more.


On Dec 31, 2008, at 12:20 PM, Scott Berkun wrote:


One conflict between design & innovation is this: we simultaneously believe design is about making things easier for people, but also want to see big
changes happen. But innovation, especially big UI changes like, say,
eliminating mice, or toolbars, or depending on gesture language, are major inconveniences to people simply trying to live their lives (as opposed to designers and early adopters who go out of their way to experience change).

Agreed. Like all changes, the value of the change has to be apparent, even if that value isn't immediately apparent. Touchscreens and gestural interfaces are *a* solution to a particular set of technological/cultural/physical space issues, some of which we're only now discovering. They are good in some situations, not so good in others. It's the same with all technology.


Dan


Dan Saffer
Designing Gestural Interfaces (O'Reilly)
http://www.designinggesturalinterfaces.com



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