On Mon, Jan 19, 2009 at 3:13 AM, Jakub Linowski <[email protected]> wrote:
> > <http://www.90percentofeverything.com/2009/01/14/why-you-shouldnt-rush-into-a-solution-too-quickly/> > The question which I am wondering about then is how do we know how many > alternatives are enough? How do we know we have enough sketches, > alternatives or concepts before we begin choosing a satisfising solution. > > My manager is asking this too, as I'm now working on my eleventh set of concept sketches for a new software product. Probably several more ahead of me still. Sigh. But there's a telltale indicator that lets me know when I'm getting close. It's when the design stays put for at least 24 hours with no one on the design team, including me, wanting to change anything. I call it the 24 Hour Rule. Maybe someone taught this to me - if so, thank you, whoever you were - it's been helpful. Maybe it's original; I've been using it so long I can't remember. The 24 Hour Rule means if you're still twitchy to change something, you're not done with the design yet, even if engineers are already building the product. And I seem to recall a graphic design course where our instructor had us bring in a hundred variations of whatever it is we were drawing. But maybe we were bad and she wanted to punish us... Michael Micheletti ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
