Here's the thing, though - this is a great start but I still don't see it
linked to risk assessment and ultimately the bottom line...I know, what
every designer/design researcher/innovator hates to hear...

But, once again, I'm in the position of having to show, to the board of
directors of a large non-profit foundation, how our budget will be used to
support numerous platforms, under which reside numerous projects/concepts.
Essentially, they would love to hear that one or another idea (in this case,
the prioritization has already been made, based on collective criteria) will
be a return on investment and I have no way, beyond presenting a business
case study and linking concepts to future portfolio efforts, to provide that
information. What I really need is a risk assessment/predictive model that
looks at a variety of future scenarios and takes into account current and
future business state/future general population need, etc. Has anyone heard
of anything like that?

On Mon, Jan 19, 2009 at 1:44 PM, Chauncey Wilson
<[email protected]>wrote:

> You make a good point though I didn't specifically mention equal voting at
> all.  You could have a small group who, as you say, have their necks on the
> line or you could have private voting of the 10 top designers in the
> country
> using polling software or you could generate criteria and have your small
> group use the criteria as a starting point for a deeper discussion of the
> type you suggest. You mention listing the criteria on the board which is a
> great starting point, because many groups fail to explicitly identify
> criteria that they are using (that method sounds like the QOC method -
> Questions-Options-Criteria - that is described in the "design rationale"
> literature.)
>
> Some time ago, I worked with a group of people who necks were on the line
> and the use of a group Q-sort on the dimension of 'project risk" for
> particular requirements worked much as you described with the different
> items getting much discussion among respected team members and then getting
> placed into low, medium, and high risks. The discussion for each item often
> elaborated on what was risky for the different representatives.
>
> Chauncey
>
>
>
> On Mon, Jan 19, 2009 at 1:59 PM, Scott Berkun <[email protected]>
> wrote:
>
> >
> > All of these methods you listed strike me as limiting in they emphasize
> > equal voting - often I don't believe everyone deserves an equal vote.
> > Heretical perhaps, but I'd much rather let a small number of people who
> > will
> > be held accountable for the final design entirely drive these
> explorations.
> > It's their necks on the line. They should at least win or lose on their
> own
> > intuitions.
> >
> > Having people vote on one sentence, or one sketch, descriptions of ideas
> is
> > always a crap-shoot: people are heavily biased to the ideas they're
> > familiar
> > with, and they can't be equally familiar with all the ideas.
> >
> > With a pile of 50 ideas and only time to explore 5,  I'd sit down with
> the
> > three or four people most accountable for the final result and talk it
> out.
> > I would depend on intuition, debate and persuasion more than any sort of
> > numerical/polling/ranking system.
> >
> > If I did anything "methody", which I'd try to avoid, I do one of two
> > things:
> >
> > 1) Have a list of criteria, or project goals, or desirable attributes up
> on
> > the whiteboard during that discussion to help us frame our opinions.
> >
> > 2) Make the goal to pick one high risk idea, three medium risk ideas, and
> > one low risk idea. This frames the problem of picking alternatives as a
> > risk
> > portfolio, where our goal is to distribute the creative risks in some
> way.
> > This makes it ok to advocate a crazy idea, since that's desirable to fit
> > the
> > high risk slot.
> >
> > But most importantly, if I didn't have the power to grant this much
> > authority to those 3 people, my real problem is political, not the quest
> > for
> > the perfect number of alternatives.
> >
> > -Scott
> >
> > Scott Berkun
> > www.scottberkun.com
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > Chauncey Wilson
> > Sent: Monday, January 19, 2009 10:26 AM
> > To: christine chastain
> > Cc: Dave Malouf; [email protected]
> > Subject: Re: [IxDA Discuss] How many alternatives, concepts,or sketches
> are
> > enough?
> >
> > I would be curious to hear what tools colleagues do use for
> prioritization
> > of ideas.  The key issue here is what the criteria are for choosing
> ideas.
> > In the early stages of ideation, the criteria might be different for
> > choosing what to consider further (the 10 ideas out of 300) versus what
> to
> > consider when you move into detailed design.
> >
> > Some general methods for prioritization are:
> >
> > 1.  The monetary method where a sample of people are given a fixed amount
> > of
> > "money", a list of ideas or requirements along with their relative costs
> > and
> > then asked to "buy" the things of most value.
> > 2.  The criterion matrix where you list the criteria (weighted or
> > unweighted) and then calculate a score with the top scores meeting more
> of
> > the criteria.
> > 3.  Q-sorting where you ask people to sort on an important criteria on a
> > scale ranging from low to high.
> > 4.  Private voting for the best ideas
> > 5.  Public voting for the best ideas (red dots on the best ideas) 6.
> > Consensus 7.  Decision by a leader 8.  Decision by another group 9.  The
> > target method (good for a first cut between good and not-good idea)
> >
> >  ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... [email protected]
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
> >
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... [email protected]
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to