Yes, I have to disagree with the argument about remote design
education being worthless. I've been involved in online
collaborative design teaching for ten years via the Omnium project
(and platform) at the College of Fine Arts in Australia -
http://www.omnium.net.au. Australia has a long history and expertise
in distance education because of the size of the place in relation to
the population size. 

I used to teach face-to-face at COFA when I was head of the school of
Media Arts and the Digital Media program there. I also taught online
for students who were either not in Sydney or Australia or on another
campus. Now I'm back in Germany I still teach online from here.

Teaching online requires a lot of preparation, which is a good thing
pedagogically speaking. It's far too easy to walk into a room and
wing it if you know your subject. Sometimes that is a good thing too,
but it doesn't structure the learning experience very well usually.

The 'low bandwidth' of communication also forces you to think about
what it is you are trying to teach and break it down and explain it
very carefully. Books are low bandwidth too - usually just text and
pictures - but deep content. As Angel mentioned, I have learned an
enormous amount from reading books, and that's without any direct
interaction with the authors (usually). Online learning and teaching
allows that interaction and discussion.

It also slows discussion down, which is an excellent way to get
students to consider different views and processes (it's not just
the loud ones that hog the floor) and allows for broader peer
feedback and collaboration in ways the often don't happen in real
life (because friends sit and work with friends, etc.). On top of
that you get an archive of the whole thing to refer back to.

COFA Online offers a Masters in Cross Disciplinary Art and Design
that also includes a sculpture course. Of course, it is different
from studio work, that's for sure, but not better or worse. A large
part of teaching sculpture students about form, light and shade,
volume, etc. is done through examples which are photographs anyway.
You can't drag all your students over to Europe to quickly look at a
Henry Moore, you show them a photograph and talk about it.

For interaction design, the online learning experience makes even
more sense because, at least for the digital versions, so many
examples are online to use, 'handle', critique, etc. So you're at
an advantage over some other traditional disciplines.

Most of the time I work remotely too for clients in the UK, often
with other people working on the projects in the USA. That's not
uncommon, so it's not a bad idea to teach students how to work this
way because it will play a large part in their futures. The only
thing I haven't really found a good online substitute for is
brainstorming. There are ways to come close, but it's not quite the
same process.

We've written and presented quite a bit about thisĀ -
http://omnium.net.au/research/papers/ %u2013 and I have some more
recent papers/examples if anyone is interested.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349


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