One advantage for online would be the focus on effective electronic communication while trying to reach a goal, while using the tools you might be recreating in the future. This skill will be key. I agree, neither way is better. I think my point in the contrast is when a pile of resumes are on the desk of the hiring manager I think the more formally educated make it to the top of the pile and the others get circular filed. During my professional experience that is a bad metric.
As far as the studio portfolio way. I think it has no bearing. Your output as a human resource is dependent on who you are providing the work for. If something in a portfolio appears beautiful it is an artifact of the relationship between the parties involved. It is not some reproducible studio band sound. On Fri, Jan 23, 2009 at 1:25 PM, Dave Malouf <[email protected]> wrote: > hmmm? I have not read in your messages any advantages of online other > than scale. The example you gave at the end of your last message > could EASILY be accomplished through online methods integrated into a > full studio environment and is very often. Further, we just prefer > bringing great minds into the school itself. I.e. Steve Baty is > coming to visit here soon. We also have Bill Moggridge coming too. My > point being is that there is nothing specificly advantageous there. > > I also don't see the data you are seeing about non-studio teaching > methods used in design curriculum. My data comes from portfolio > review. EVERY graduate I have seen w/o studio education or experience > shows it in their portfolio. Now, the opposite is not true either. Not > everyone who goes through studio experience is a great designer or > even a better designer than those that haven't, but more are than > not by far. > > Are there flaws in traditional design education? Yes SIR! > Are those flaws addressed in online modes of teaching. NO WAY! But > that's a completely different debate. Like I said, (and I think you > said) proof is in the pudding. > > Christian suggested that we should be able to learn from everyone. > Nice sentiment, but not everyone is teaching you the right things you > need to learn. > > So many "designers" don't even know what design is, and part of > this is our sloppy semantics and lack of rigor in our expectations > for hiring people which started through the 1st bubble and has > proceeded moving forward. Sometimes you need a good strong backlash > to set things right, instead of moving as if everything is hunky > dory. > > -- dave > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=37349 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [email protected] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
