To those, including Dave, clamoring for an in-depth presentation of
the structured approach (or as I'd put it, patterned approach) used
by designers doing work in this manner, I would first respond that
these do exist.  Over many projects, and particularly documented
projects, there are a number of repeated steps and phases utilized.

RED projects share many aspects of the phases found in other more
formalized approaches to design, such as:

1)  Initial information gathering, stakeholder interviews and
discussions, and review and analysis of existing bodies of
information and solutions/products/systems/services.  In RED,
however, this is done very rapidly, and filtered through what's
already known, or been done previously, by the RED designer/team.

2)  Rapid prototyping (this will vary among RED practitioners).  My
team uses extensive paper prototyping, flows, layouts, and pattern
diagrams, iterating these to quickly explore interrelationships and
refine effective solutions.

3)  Produce implementable specifications that engineers can implement
in a high-fidelity manner (blueprints), rather than spend too much of
the limited time producing interactive prototypes and limited
documentation (that engineers must analyze and try to
reduce/reproduce as an implementation.

These phases and their embodiments and examples are *best and most
easily* discussed within the context of a review of real
documentation, rather than through a run down of a reductionist list.

My initial goal in this thread is not to attempt to do that here in a
stilted text-based forum.  I don't believe that's feasible.  My
primary goal has been to signal others in the community who
immediately and already resonate with the points I've made.  These
are others who are already practicing working in similar fashions
that have already responded, and that's the best place to start what
must be a long-term dialog and exchange of observations and
experiences.

Seeing resonating responses such as Yury Frolov's indicates that
there are others whose experiences and approaches are similar.  I'm
most interested, personally, in beginning a dialog along those lines,
than in getting bogged down in tedious Q/A with those not familiar
with this type of design work or those wishing to get wrapped around
the axle of semantics and abstract and problematic concepts as
"likely success ratios."

It's much more informative to discuss (over time) actual cases and
experiences with (relative) sucesses and failures.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626


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