Part 1 of 2:

First, I'd like to acknowledge the many exellent points made by
Jonas Löwgren above.  His grasp on where I'm coming from here is
both astute, and also was a great help (along with reading the
responses of several others) in gaining a better insight as to where
there's a significant disconnect in our understandings of the
related issues.

RED is, indeed and primarily, focused *on* the skills and
experienced-gained judgement of its practitioners, and not on any
particular methodology (as many are employed in ad hoc and
overlapping manners, according to the potentially wide variance of
situation and project being pursued).

The biggest "aha" moment for me was when I finally saw comments
here to the effect of, "Well, it simply appears that you're just
talking about good design being done by competent designers"

Ha!  It's *exactly* at this juncture where the perpendicular nature
of the two mindsets cross.  "Just"

RED is primarily the philosophy, approach, and style of practice
(crucible) in which designers capable of working successfully in
complex projects in very rapid timeframes can be developed.

Any RED practitioners, and I would suggest that many (despite Dave's
assessment) designers practice some form of RED, and particularly
consultancies, would recognize that there is no trivial "just" in
becoming proficient in doing complex design and development rapidly.

I had stated early on that RED is not one of the traditional
reductionistic methodologies that attempt to take the designer
(individual and their capabilities) out of the equation.

This is also why RED will *never* be able to be taught in seminars
and described in simplistic terms in books, etc..  This is also why
RED resonates with people who are engaged in RED-like practices and
experiences, and seems to be completely opaque to those who are more
focused on non-personal methodologies and repeatable generalities.

The disagreement in this thread comes not from an argument within the
same frame or terms.  The disagrement here is primarily between those
practitioners, like those of us engaged in RED, which have developed
actual real world project-based crucibles in which we, along with
team members, conduct our products and grow (individually and as
teams) in our ability to do the same.

If I could summarize this perpendicular paradigm clash, it would be
this:

Process-focused designers and designer observers focus on those
aspects of formalized process that, under conditions where they're
possible, provide tools and means for designers of a wide range of
types and skill levels to conduct structured practice.  Furthermore
they recognize the importance of individual skill and ability, but
separate this from the methodologies they consider key.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626


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