Jim, its funny that you wrote this now. When I was speaking to my
students today, I didn't use the same phrase you did, but I said I
was really having trouble with the conversation b/c there was
definitely a "you are from Mars, i am from Venus" dynamic going on
here.

your descriptions are getting clearer which is hopeful to the
conversation. I'm glad we are getting a chance to push you to try
and translate what you do, think so that it can be articulated among
the tribe.

I still find it very problematic that your rhetoric is basically
saying, "I can't tell you what the Matrix is, i can only show
you." For someone such as much from Venus, this is very difficult to
swallow, but I'm seeing more glimpses through the dense fog here
among the 2nd planet.

I did say some stuff that I didn't see responses to that I'd like
to understand more of.

1st, when I say "just", that isn't to devalue it, but to express a
simplification, or a sense of "Oh! this isn't as complicated as I
thought it is." But obviously, you responded by thinking that it is
indeed very complex, but still with no way of expressing that
complexity other than to say, a) it is complex; b) i can't explain
how; and c) only experience can guide you.

2nd I asked about the 3 phases and I tried to reflect that in my
understanding of them they sound like standard (is that better than
"just") design practice found at most every studio I've worked in
or had as a consultant, except there were 2 or three distinct
deliverables or action or thought processes missing. a) a distinct
iterative ideation process (usually filled with sketching, separate
from model prototypes in the Buxton sense of it); and b) a foundation
of articulated strategy which is bound in narrative (much like Liz is
alluding to with scenario development, but there are other methods to
developing narratives).

Again, in the midst of a pretty standard ID education system that
does teach thinking, judgetment, creativity skills over standard rote
methodologies, I get what you are saying. So the I'm left thinknig
that the rapid had specific requirements that envalue the expert, and
the expert needs a system around it to build a team with (thus the
apprenticeship model of education). lastly, in design scenarios where
the projects are longer (on end of months or years) these methods are
not quite as practical, but the standard (from my minds eye) design
practices still apply and can be easily expanded upon and even useful
for adding more observed experiences to use as a muscle tool for when
the rapid is required again. Or are you saying that rapid is always
in play and if it isn't rapid it is just plain wasteful and possibly
detrimental to the results/outcomes of the projects?

-- dave


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626


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