Hi Andy,

I like this thread, and would enjoin anyone interested to contribute to the
FOSS movement in whichever way they find appropriate - there's some good
stuff happening out there :)

Yours is a good response, well structured.

Without trying to sound snarky, churlish, or childish, I have to point out
that some form of UxD involvement has been happening in parts of the FOSS
movement for years - although, true, to look at some of what comes out you
may not think so :) The thing is, new or not, this concerted effort is the
start of something wonderful that will help.

Good luck with it, and if you need a blog/wiki/whatever thrown together to
provide a collaborative environment, let me know.

Best regards, Andrew

On Fri, Feb 13, 2009 at 8:12 AM, Andy Polaine <[email protected]> wrote:

> I think this discussion is probably the best example of the beginnings of
> developing that process. It is a lot more difficult to do with diagrams and
> ideas than code and text, which lend themselves to much more computer regexy
> crunching.
>
> I think it is worth abstracting a little what need to goes on rather than
> hook onto a specific tool just yet (especially a commercial one).
>
> From what we have so far from the suggestions are:
>
> - A need to break down the design (and docs) in a modular way
> - A need to be able see that documentation in a merged form
> - A need to be able overly 'layers' as a kind of versioning process
> - A need to make changes that percolate through all the other modules and
> docs
>
> By the way, the thing that immediately comes to mind is the kind of process
> used for those giant lithographs of microchip circuits and/or the way
> four-colour printing works (or used to) when the printer would overlay the
> films together and immediately be able to spot an error or misalignment
> visually.
>
> That's at least for the middle or latter stages and that part I can see
> managed by some kind of tool than a person (which is what mostly happens on
> projects right? One of us is the, ahem, tool.)
>
> I'm still finding it hard to imagine that working for the earlier,
> importantly rougher parts of the process. I've done quite a few online
> collaborative projects run globally across many countries with many people
> and the brainstorming, back-of-the-napkin process is the hardest bit to do,
> but where a lot of the magic happens.
>
> Once things become a bit more refined (like a digitally created wireframe
> rather than a napkin) it gets a bit easier to share and modify.
>
> But it would be good to be able to work out how that earlier part could
> work well. And I think it would be good if the tools used for it weren't
> proprietary. I wouldn't want an open source project to fall over just
> because Adobe screwed up, oh I don't know, an installer or a particular
> format.
>
> Maybe simply being able to write notes on images of sketchpads (please
> don't say 'digital whiteboard') like Flickr allows is another start. This
> seems to be the way a lot of those links given above have worked.
>
> FluidIA looks like a great start and is asking a lot of the right
> questions. I think we do need to just do it as David says and then find out
> what works and doesn't, but at the same time we need to ask the right
> questions at the start to get the process even roughly lined up IMHO.
>
> Count me in. Somehow. ;-)
>
>
> Best,
>
> Andy
>
> ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
> Andy Polaine
>
> Interaction & Experience Design
> Research | Writing | Education
>
> Twitter: apolaine
> Skype: apolaine
>
> http://www.polaine.com
> http://www.designersreviewofbooks.com
> http://www.omnium.net.au
> http://www.antirom.com
>
>
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-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia
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