In my life I have met handful of people who could be a candidate for
such a role. As a hiring manager or owner I could spend all of my
time looking - and frankly, there many other tasks worthy of this
time. To put this sort requirement out there as a standard would be
irresponsible. It is also an aspiration that I can only think is
rooted in the struggle to think through the required tasks of an
assignment and assemble the appropriate team to match.
Obviously quality of the work is not addressed in this list... but to
have these skills at a high level... is very tough. And frankly,
there is not enough time in the work week to keep this many skill set
sharp. I'll take a balanced crew of professionals that have 3/5s of
these skill, but greater ability in in just a few places any time.
Mark
On Mar 10, 2009, at 1:40 PM, Andrei Herasimchuk wrote:
* Understand type, color and layout composition/grid and can
execute on those design fundamentals with their own two hands
* Know the fundamentals of I/O and behavior with hardware (like a
mouse and keyboard, and now with multi-touch displays)
* Understand how algorithms, code, frameworks, databases and other
software engineering aspects of the product work under the hood
* Draw and sketch with real pen, pencil and paper
* Use professional software tools to make design and process
deliverables (specs, mockups, wireframes, posters, etc)
* Use professional creative software tools to make production
ready, final assets that ship in the release build
* Write code at the HTML, CSS and JavaScript/ActionScript level to
build prototypes; more is always better
* Create an interface architecture and strategy that can be coded
and built within schedule constraints
* Write specs and documentation
There are a variety of softer skills needed as well:
* Communicate product vision
* Conduct or lead research team with customers
* Be the customer/use advocate and expert
* Communicate with managers, directors and executives about the
state of the project
* [Insert a few of your own here]
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