On Mar 10, 2009, at 5:35 PM, Patrick Neeman wrote:

We need to have realistic expectations for who fills the roles and
what they can do, otherwise we fail in front of our software
development peers.

I disagree at a tactical level. We need to have *unrealistic* expectations and understand that as a profession, we aren't doing enough to train and get ourselves to a baseline so the Spolsky's of the world stop redefining our jobs for us. We haven't done enough for our peers and those coming through the education system to the level required. If we continue to make excuses or lower our expectations for why we don't have people to do the things I've listed, we simply won't get there.

And yes, these things take time. But to the next generation, most of it will be second nature since it will be expected fro the get go. And yes it means you won't find people with all of the skills but you also have to tell people when you hire them they will be expected to learn more and learn more fast if they want to keep the job later on.

And that's the crux of this argument and probably why we struggle
with the role. While some of us can do many of the different tasks
and roles, expecting the whole IX/UX community to be able is not
achievable. We don't like to be put into a box, but we have to so we
fit within team structures.

It is achievable. In fact, more of the younger designers out there are far on their way with the hard skills I've listed, especially with regard to scripting HTML, CSS and JS/AS.

--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. [email protected]
c. +1 408 306 6422

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