On Mar 24, 2009, at 10:26 AM, Dan Saffer wrote:
"I went to Interaction09 in Vancouver with an intense personal
mission to nail down a clear definition of Interaction Designer, and
what abilities are needed in order to be one."
Ah, they define complex dialogues. Got it. About time someone
started doing that."
So, it seems that the expectation is that a definition would/should
include what abilities are needed to be considered an Interaction
Designer. I think that makes perfect sense. Solving complex problems
is really nothing new and doesn't do anything to distinguish IxD from
Physics, Biochemical Engineering, or a Mechanic.
Personally, I don't really care about defining IxD as a discipline, at
least in the sense that is being done today. I'm really more
interested in doing interaction design. I do think it's important to
understand the skills necessary, but in real speak, not PR speak.
And yes, I'll be bold enough to say that I don't really see that much
of a difference between IA and IxD. And frankly, I'm not that
interested in spending time creating a divide between the two. I've
been doing them in tandem for over a decade. They have the same goal
in mind—making products easier and more enjoyable to use. The only
real important distinction I see is that IA provides the foundation,
which IxD builds on top of.
In theory, they're different. But in reality, if you're doing one,
you're doing the other. Yeah, I said it.
Cheers!
Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
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In theory, theory and practice are the same.
In practice, they are not.
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