On Mar 27, 2009, at 7:35 AM, Mike Myles wrote:

There are countless examples of bad icons and poorly worded labels.

Keep in mind that there's a lot more work to make a high-quality icon than to make high-quality labels.

To make a high-quality icon:

First, you have to figure out what the semiotic should be. Some imagery is easy, such as Print, Help, or Save (though it would be nice to retire those floppy disks, no?) purely because of the visual language that's been established through time.

However, most functions don't have clear imagery already established. Harry Hersch did a wonderful study in the '80s that we've replicated dozens of times and is still solid: He measured how long it took the team to decide what the best icon for a given function should be. Then he measured how long it took for a user to decode the icon into the corresponding function. He found they were directly correlated. It took proportionally as long to figure out the icon as it did to decode it.

So, if it takes the team a long time to decide on an icon, chances are it won't be a great icon for users. In yesterday's UIE Virtual Seminar, Hagan Rivers touched on this topic. She showed a security fault detection application that tried to have icons for functions like "SNMP Trap," "Policies," and "Forensics." What imagery would you use for those functions? If it takes you more than a minute to figure it out, then chances are the image won't work for the users, no matter how skilled they are in the domain.

Once you've decided on the semiotic, you then have to render it. Creating solid imagery in small boxes (whether 8x8, 16x16, or even 64x64) is an advanced skill. Folks like Dan Cederholm (http://www.iconshoppe.com/ ) have proven it can be done well. But it takes practice and most visual designers, though talented in other ways, haven't developed the skills.

Finally, you have to deal with cultural differences. A Stop Sign image might work for a Stop function in the states, but there are many parts of the world where that image won't play. And using the color red for Stop is not going to mean the same thing elsewhere. Classic examples of cultural problems with icons involve trash cans and mailboxes -- these don't translate well beyond the US and parts of Europe.

Oh, and don't forget that icons are not screen-reader friendly.

So, while there are advantages to having both icons and text, versus just text, the resource demands for doing the a quality job with the combination grows fast.

Hope that helps,

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [email protected] p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: jmspool
UIE Web App Summit, 4/19-4/22: http://webappsummit.com
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