"This is an honest question. What are some of the non-software things
that you all see interaction designers doing?" 

It might be a bit 'out there' for your tastes, but currently I am
designing a ruleset for a physical (wholly analog) game that when
played will result in an opera-like performance. Amongst other
things, the game being played will serve as 'input' for a musical
ensemble. 

Once I wrap up the project I will share some of my experiences. It's
been very interesting so far, as most of my past work has been in the
realm of the digital.

I would also like to second David's point about the stuff happening
in European IxD schools, such as CIID and Umea, as well as the
Utrecht School of the Arts (where I teach myself). Do check that out.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40619


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