Here's my most honest, undefensive take.

IxD is emergent through the new application of artificial
intelligences found by applying silicon chips to devices. Objects
started to have a level of complexity that required new thinking,
methods, and practices. They even required a new way of thinking
about aesthetics.

In the US a very scientific approach was formed. It built off the
work being done in Human Factors and called itself HCI & its method
collection as User-centered Design.

In other parts of the world, especially in Europe, designers began
applying THEIR methods and practices to understanding this in a
fairly different way.

Both had similar goals of making the solution better.for people. They
both understood utilitarian needs, but one had a much richer
understanding of emotional needs (the Euro side).

As the technology permeated more ubiquitously through mainstream
cultures the need for BOTH sides of this equation not only began to
grow but also began to permeate unexpected "forms". Some of these
didn't have form at all, per se.

What emerged though were separate collections of the same tool sets.
Pieces that had wide or narrow overlap. That overlap though was not
universally understood, nor did it need to be to have relevance. 

The reality is though that groups & communities never define
themselves by their similarities to others, but by their differences.
There is a saying in anthropology (or at least in UC Berkeley
Anthropology) "that there are more differences among the individuals
of any defined group than there are between any two unique groups."
But the other reality is that people don't care if their
identifications are indeed arbitrary and meaningless; they are still
constructs that have created psychological value embedded into social
systems.

That is all to say, no one ever defines themselves based on their
similarities. it is always about juxtaposing contrasts and finding
those people who believe in the same contrasts.

But to the point of the thread. 
even if everything is technological (as in related to software). Like
a keypad design and back-panel design and button layouts, etc.

How and what you need to do to make different form factors or pieces
of different platforms work, to say they are all "software" is
pretty disingenuous to the point.

And to the greater point, while most of the people here may all be
doing the same mouse, keyboard, monitor, software type design, there
are still significant #'s of us who are not. AND there are even
other parts of the puzzle beyond sheer medium that matter.

Maybe we are THOSE interactive software designers that think about
aesthetics of motion, or even conceive that there is such a thing to
discuss. (BTW a topic you would never see on other UX lists from what
I can tell, but one started in an ID blog--Core77-- and transferred
here.)

I think that it is from here (That Euro school of design thing) that
many are unaware of, b/c they haven't looked for it, or otherwise
experienced it, but THIS is what for me has made IxDA and IxD a
richer platform for thinking about people-centeredness across a host
of mediums that converge around added intelligence within systems
design.

(too much distraction by an amazing tweet convo. I apologize)


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40619


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