I apologize for the late reply.  Too much work distracting me. ;-)  I agree
with you, Dave, that healthy debate is a positive activity.  It is not
"bickering" but rather an age-old way to discover truth or at least hone our
own understandings of it.

Anyways, I appreciate your non-defensive response.  It is refreshing.  I
certainly don't want to put anyone on the defensive.. just trying to better
understand how you view stuff and see if it's a view I should adopt or not.
I actually think you had a gem in a recent post, specifically about he
medium being key.  I agree, which is kind of my point in my prior post to
this thread--the medium calls for particular specialization in the field of
design.

People were always in a sense doing "interaction design" *de facto* when
they made things that involve some kind of interaction.  Design with the big
D?  Maybe. Sometimes.  Probably not as developed as it could be and has
become, but they were designing for interactions, among other things.

The thing is that, as I think Liz Bacon said, software opens Pandora's box
in terms of the potential for possible interaction designs.  It was this
medium, you might say, that was the tipping point for folks to slowly come
to realize (certainly some faster than others) the need for more
specialization in the interaction space.  This seems to be a point of
agreement now, which is good.

Now it appears that what was "interaction design" (focused precisely on
software) is as of late now sort of seeing how it can positively help in
other areas.  There are proponents such as yourself and some others that
really want to push this envelope to see just how far, how many media, can
be helped by the discipline of interaction design.  I think, as a desire,
this is a laudable goal, no matter what it is called, though it could seem
like "land grabbing" by those in adjacent disciplines.

I do see some tendency to dismiss or at least minimalize and marginalize the
"scientific" contributors in this space.  Personally, I see value in both
approaches to the problem of designing things to reach the Quality Without a
Name.  As a designer, I would prefer to synthesize the good in all these
different approaches.  I think a greater respect from all sides is called
for--*including the engineers* who are equally scoffed at by both the
"scientific" and "design" folks.

In any case, getting back to this thread, that interaction design wants to
broaden its historical boundaries is good, but not, I think, good at the
cost of marginalizing its roots.  While the explorers may want to move on,
the vast majority in this community (I don't think I speak amiss here) are
in fact doing software, even ho-hum desktop, Web, and mobile stuff.  (Who
knew it was so passé?!)

There is so much good yet to be done in these spaces.  It is a shame to me
that the apparent leaders (at least the more vocal ones and some well-known
authors) feel the desire to move on and even shun them as somehow no longer
worth their attention.

Talking about Design is great and fun and important and inspiring--even
talking about how it can change the world/society for the positive--but I
think bringing it back down to earth, to the context in which the
overwhelmingly vast majority of interaction designers, information
architects, UX designers--whatever they're called--live and breathe would be
far more beneficial.

I think if the leaders/writers/speakers (with some notable exceptions) would
stick around, they'd probably have a lot of good to contribute, and what
they offer would be more valuable and readily applied to the daily work of
the majority of the community.  Of course, on the flip side, I think there's
plenty of room for those who haven't "made a name for themselves" to
contribute as well.  And they'd be valuable, important contributions, too.
*Everyone doesn't need to invent "the next big thing" to make a lasting
impact on the profession..*

Maybe, in fact, there's more challenge to be found in taking these grandiose
Design aspirations and making something real and concrete out of them in the
here and now, something that other designers could look at and learn from
and discuss.  It doesn't need to be the iPhone.  Why don't we see more
discussion here, for instance, of all the good work that all these 10,000
members are doing?

Why don't we have more "open source" design projects--there are soo many
open source software dev projects that could benefit from the expertise of
folks on these lists!  The veil of IP secrecy doesn't apply to those
projects, so they are great opportunities to really *show* how good design
can improve even the hum-drum stuff without legal concerns.

Why don't we see more articles in *interactions* talking about stuff like
this?  Taking these great Design principles and talking about and showing
how they can be applied in the context of what most of us folk do on a daily
basis.  Most of us don't work on green meters or umbrellas that glow at you
if they're needed.  We do applications.  We do Web sites.

Why don't we see, for example, more stuff like Quince, which is very focused
on the software medium, and others--why isn't there more community
participation on things like that?

Luke W's book on *Web Form Design* is awesome in this sense.  What could be
more passé than Web forms, and yet they are *everywhere*.  Drop the
Web--they are a kind of the ubiquitous "dialog," Web or not, that most in
these fields get to work on.  I am flabbergasted it wasn't written before
2008!

So anyways, yes, push the envelope.  See how you can expand the horizons of
the discipline and make positive impacts, but don't do so at the cost of
pushing the envelopes in the medium in which the discipline was born.

--Ambrose

P.S. Regarding your comment about my saying "software" means "digital
stuff," I certainly didn't mean it to be.  It's just how I and a lot of
others steeped in software think about it.  Any time that the hardware
provides a "platform" (a virtual space) that can be "programmed" in more
than one way, it's a kind of software.  I would suggest calling this stuff
AI is not accurate; AI has particular meaning.  I would also suggest that
your seeming desire to constrain "software" to mean desktop, mobile, or Web
is both odd (to me) and not at all accurate.  This isn't a case of my
artificially/after-the-fact expanding the term for rhetorical purposes;
quite the opposite.
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