Part 1 of 2

I see Liz' UX Sundial not so much as trying to "encompass" (or
"contain") engineering and marketing, as showing overlapping
aspects, which do exist (and in different ratios among individuals,
teams, projects, etc.).

An approach which shows UX not as a discipline, per se, but rather a
center of gravity among a number of overlapping disciplines has
always seemed sensible to me.

I also concur with Steve Baty that Product/Industrial Design and
traditional building Architecture (and its many forms) should also be
included, and I would imagine that Liz would agree with that as well
(not to speak for her, of course).

I haven't weighed in on this entire topic post-IA Summit, and
wasn't there in Memphis to hear Jesse James Garrett speak, but I
think I can understand where he was going with his talk.  User
Experience, or UX, is a good label for the center of intent/pursuit
among numerous, interrelated, and varyingly applied disciplines,
activities, and concerns that comprise evironmental, product,
software, service, and system design and development.

My first reaction (second hand) was that if one was going to go ahead
and roll up all of this into "User Experience" that one might as
well just go for the next logical step and admit that when all is
said and done, it's all just Design.  Or Architecture.

I don't think anyone could say that the fields of Architecture,
Graphic Design, and Industrial/Product Design have not long been
involved in supporting and shaping the experiences of those living
in, looking at, or using their end results.  From the first time
somebody shaped an raw rock into something that could be more
comfortably wielded by the human hand, User Experience was part of
the intent or concern.

Today our environments, buildings, products, machines, software,
devices, and intertwined systems and services have grown in
complexity and the result has been a burgeoning and growing field of
people who play a wide range of roles in development and optimization
of all of the many important associated success factors.

Among these have emerged several disciplines that are more focused on
the aspects that impact end users, and we're all familiar with these
- human factors, ergonomics, interaction design, information
architecture, usability, user research, and so on.  These overlap
with other displines such as Architecture, Graphic/Media Design,
Industrial/Product Design, Technical Writing, etc., many of which
have long had large components of these concerns already integrated
into their disciplines.  And then overlapping further Product
Marketing, Technology and Core Engineering, and Business
goals and strategies.

It's because of this complex topology of concerns, intent,
disciplines, and dynamic practice that the endless discussions about
"who are we" and "what is it that we do" and "what do I call
myself" emerge.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40789


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