On Apr 24, 2009, at 5:03 PM, Adrian Howard wrote:
The flip side argument to that is if you start outside the box and compromise you end up with something that's... well... a compromise.
We start all of our designs sketching w/pencil or pen and paper. This allows us to be uninhibited and explore new models, allows us to push past what the environment might allow for. Then, because the stuff we typically come up with is beyond what's possible, we try and figure out how in the hell we're going to make it happen.
Most of the time, we figure out. We have to push whatever coding environment we're working in to new areas of exploration, or bend things, or possibly break them, but most of the time we can get it done. Now, most of the time the engineering team only implements part of it, but that was even the case when we didn't push designs. So, we're still better off than before.
And yes, if we can't figure it out, then we compromise. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: [email protected] AIM: [email protected] Blog: http://toddwarfel.com Twitter: zakiwarfel ---------------------------------- In theory, theory and practice are the same. In practice, they are not. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
