On 24 Apr 2009, at 22:34, Todd Zaki Warfel wrote:
[snip]
We start all of our designs sketching w/pencil or pen and paper. This allows us to be uninhibited and explore new models, allows us to push past what the environment might allow for. Then, because the stuff we typically come up with is beyond what's possible, we try and figure out how in the hell we're going to make it happen.

Most of the time, we figure out. We have to push whatever coding environment we're working in to new areas of exploration, or bend things, or possibly break them, but most of the time we can get it done. Now, most of the time the engineering team only implements part of it, but that was even the case when we didn't push designs. So, we're still better off than before.
[snip]

I guess what I'm trying to say is that it's the "pushing" that's needed. Whether you're pushing against the constraints of the medium from the outside or the inside - you need to push.

Cheers,

Adrian
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