I love the post too! I think that it holds a lot of merit.

In response to your comments, Ambrose, I would agree with you IF
everything was in an ideal workplace and all developers were team
players rather than looking out for their own self-interests. Good
design usually means more work for them, and thus they usually fight
those sort of things. That is why I would have to agree with Jonathon
about needing to be a bit...forceful.

I am currently in a situation where I am designing an application and
presenting those designs and interactions to the "project managers"
who are also developers on the same project. A great deal of the
interactions that are fairly common amongst good IxD have been
slashed because "it's too hard". If I were in a position to tell
them what we are doing rather than ask, they might fight a little,
but then take the documents and get to work.

Don't get me wrong, I'm not saying be condescending or belittling
to the developers, and I'm all for a team, but the reality is, in
the trenches of design in MOST companies, it's a little more tricky.

- Dustin Savery


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=41485


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