On Fri, Apr 24, 2009 at 12:18 PM, Dustin Savery <[email protected] > wrote:
> In response to your comments, Ambrose, I would agree with you IF > everything was in an ideal workplace and all developers were team > players rather than looking out for their own self-interests. Good > design usually means more work for them, and thus they usually fight > those sort of things. That is why I would have to agree with Jonathon > about needing to be a bit...forceful. > But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will. Heed the words of Master Yoda, my friends. -ambrose ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
