I agree with Dan's points, esp. about using terms that people are familiar with and then educating colleagues around that.
There is a certain amount of theater that is required to get your colleagues to buy into UCD practices. You have to start with the assumption that they also believe that their methods are just as effective as you believe (and obviously know of course!) that UCD is. Also, remember because of these methodological differences, you are asking people to make big changes to the way they work and not everyone likes doing new things that feel unfamiliar. My strategy has been to slowly and iteratively introduce UCD practices and then generally watch them take hold and prove their value. It requires a lot of patience (esp. when you watch people do and say things to users that you feel are counterproductive), but it also is easier than trying to force people to change their ways all at once. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41562 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
