Ok so now that Verizon just announced their app store (http://bit.ly/jAC6p) and 
Nokia (Ovi store - http://bit.ly/4l41aM), Blackberry (http://bit.ly/iz9kK), 
Windows (http://bit.ly/uDgO1), Google Android (http://bit.ly/rXTXc) and of 
course Apple all have their app stores can we agree that the APP is becoming 
(or has become) the new AD?

If so, what does this mean from a standpoint of designing “app” experiences 
that are worth engaging in. As users (READ all of us) become more savvy in 
discerning valuable experiences from those not worth evaluating past 
screenshots (am I the only that does this?) how do we make mobile apps branded 
or otherwise that are meaningful, commercially, mindful and fun? Is the 
solution in borrow from our brethren in game design, product design 
disciplines---plus what else?

Bascially, what do you all consider key elements for designing for mad, mad, 
mad app world that’s coming or that’s here.

My thoughts are on the following elements (all of which we’re familiar with):
• Knowledge (of brand, environment & goals)
• Findability (how do I discover it?--WOM?)
• Anticipation (of user needs throughout flow)
• Participation (by brand—as in interactive feedback)
• Sustainability (impact on the owner—can it be maintained?)
• Sharing (can I share it easily?)
• Touch level/depth (similar to click path--how many does it take to do what I 
want?)
• Optimization (how quickly is it modified/improved?)

Any comments on elements would be welcomed.    - Fritz

(DISCLAIMER: This info is for a new course I’m proposing to NYU for marketers 
to help them better “speak” the language experience design which I submit 
they’ll have to do in order to remain relevant in their said role---not to 
mention to stop pissing off their design & dev teams with meaningless feature 
requests.)


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