You left off the Palm app store (coming soon for Palm Pre users :). We recently tested a unique iPhone app and came up with some key learning I can share from the user perspective: -As your list suggests, the same rules of good UI/UX apply for mobile/app interfaces as for any interface with one caveat: simplify, simplify, simplify
-Other key areas that are unique to mobile apps: *Does the application take full advantage of the unique features of the smart phone (e.g., picture taking, writing, text, email, etc.) in an emotionally and engaging way? And conversely, just because you have the feature available doesn't mean you should incorporate it into your design if it doesn't serve a real purpose or add value. *Consistent and readable iconography is even more important on a small screen *How can features work to enhance collaboration and sharing (think Web 2.0)? *What are some of the ways that the application can work seamlessly with its web-based or offline cousins (e.g., automatic user updates across platforms, updates/alerts to the user's iCal or Outlook, etc.) One of the key things to remember when designing for a smart phone is that, unlike a web interface (esp. the Web 1.0 variety), the user expectation is rooted in dynamic, two-way communication. Applications that are not designed with this in mind won't provide the experiences that users are seeking. I have more but I'll save them for a presentation we're working on re: Designing With Meaning. I'll post it to slideshare when it is available ... -David . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43709 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
