Hi,

I'm looking for examples or research that either proves or disproves
my theory that showing a person goals and the rewards persuades them
to reach those goals.  

What I have is an application where a user will have predefined
goals, from 0-100%, and at certain milestones they get rewards.  For
example they may get rewarded at the 25%, 50%, 75%, and 100%
milestones. I'm thinking that showing all the milestones and their
rewards would be better than just showing the very next milestone
(and its reward) alone.  

I'm really looking for any research or books that cite research done
on this.  I've read a couple books from Cialdini, but haven't come
across exactly what I need yet.  

Thanks,
Brian
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to