Hi, I'm looking for examples or research that either proves or disproves my theory that showing a person goals and the rewards persuades them to reach those goals.
What I have is an application where a user will have predefined goals, from 0-100%, and at certain milestones they get rewards. For example they may get rewarded at the 25%, 50%, 75%, and 100% milestones. I'm thinking that showing all the milestones and their rewards would be better than just showing the very next milestone (and its reward) alone. I'm really looking for any research or books that cite research done on this. I've read a couple books from Cialdini, but haven't come across exactly what I need yet. Thanks, Brian ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
