Anne, That is a very interesting idea! I'm trying to visualize how effective it would be, so I usually look to find other examples. One of the ones that I can think of, and this might be silly, but Mafia Wars on Facebook has both types of situations. In one case, the "jobs" you can do are locked until you level up. In the other, the properties you can buy are mostly revealed ahead of time. For me, I like seeing the properties, and knowing what I'm working toward. Not being able to see the potential list of jobs and their rewards doesn't really incent me. But I could see other people thinking the exact opposite too. I will have to think some more about this. Thanks for the input~!
Brian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44855 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
