In my experience, usability reports go largely unread. The business
wants to know the quick wins as well as the longer term issues, but
they need to be easy to digest, engaging and prioritised: filter out
the stuff people dont need to know right now. As a UX designer
working in an agile environment, I try to save as much time as
possible, by taking screenshots to sessions for my observers to
annotate. I take developers, BAs and business owners to the sessions
to give them an overview of the main issues. I bring the screenshots
back into work and get them straight onto the wall. Whilst the
feedback is clear in my mind, I stick large index cards up next to
the screens highlighting the major issues, and include some quotes
from users. My main objective is to engage the development team
enough to read these snapshots. We always record our sessions on
video, so if we need to look back or really highlight something, a
quick video showcase can provide compelling evidence. These screens
provide a quick and easy way to communicate with the team and give a
quick round up of the major issues. They can also stay up on the wall
and act as a reference to decisions made earlier in the project.
Meanwhile I can go about implementing change rather than trawling
through video and audio material and writing long reports.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=44960


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