Thomas, I have to make a comment about point #5. In my experience, it's often best to take an iterative approach to testing. Many times I have found myself in the cycle of leaving a particular nagging issue because the design team believes it's ok to leave it until the end. Well, 9 times out of 10, this little nag that was so innocent in the dev cycle can be a real time presser towards the end of development.
That's my two cents.... David . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45640 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
