Interesting questions. Thinking over the past decade, I'd have to
agree that only a small percentage of work has truly been done in a
group (with all members contributing and co-creating a deliverable).
It's constantly been critiqued and presented in groups, but the
actual creation of a deliverable has mostly been on my own. And as we
look to hire recent grads, I'd much prefer to see work that a
candidate was solely responsible for. It's fine to have a few group
things, but it's hard to really extract the talent and thinking of
that individual from a group project.

As for the education model issue, I grew into IxD from a well rounded
art background (sculpture and 3D design) that has served me well, but
I wish I had more Industrial Design thinking woven in. I'd argue
that IxD education should have three key elements: an aesthetic
component that includes presentation and critique skills of work
created, a methodology component focusing on understanding user needs
and solution creation, and finally a classical design thinking
component that would draw from all design disciplines (graphics,
architecture, industrial, etc.). With these elements I think you'd
get the classic 'T' person that we seek (a person with broad
interest/talents with a deeper skill set in one disciple).


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=47452


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