Our favorite design Jester is at work again. (It's usability! No,
it's aesthetics! No, it's technology! ;) - I probably skipped a
few)

It is of course a very interesting discussion that leads us to think
about what technology really is, and what user needs really are.
Norman shuffles these around a bit as the need for fast, easy and
cheap communication 1000 years ago does not include the need for
email, and cavemen tamed fire just for the fun of it. I do believe
that cooking was not directly a priority, but that safety and warmth
could (nobody knows) have led to the taming of fire (the technology
of controlling fire).

There are of course many technological innovations that were driven
by needs; we only have to look at the army and its history to find an
abundance of examples there. But these are very strong, obvious and
immediate needs (ie: 'don't die'). Not the kind of needs you need
a design researcher to uncover, and not the kind of needs Norman is
probably aiming at.

But what are the kinds of needs he is aiming at? Hidden needs that
large groups people have in common, which a design researcher might
uncover, and which would lead to a break through technology? That
these hidden needs did not lead to technologies such as "the
airplane" is in my opinion not really a fair assesment of the design
practice. ;)

I think that there are still plenty of ways in which design research
drives technology, but often geared towards very specific user groups
(also by virtue of the nature of design research). And if technology
is: "the practical application of knowledge especially in a
particular area" then design can do nothing but drive technology.
But again, this is probably not the kind of technology that Norman is
talking about.

All in all I believe that Norman creates rigid divisions where
reality is much more vague, very cyclical and very co-dependant. And
surprisingly at a time in which technology, design, and needs are
seemingly rapidly shifting in value - where the line between design
and functionality is becoming much less defined. (see "The
Transmedia Design Challenge: Technology that is Pleasurable and
Satisfying" http://interactions.acm.org/content/?p=1318)

  



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=48144


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