Susan,

I don't think this is an all or nothing thing. I am responding to
this thread and people reflexively condemning these types of job
descriptions. I used to be one of these people who would stand up on
the soapbox on challenge the requirement of visual & even prototyping
skills along side interaction design skills that you listed. 

Having dug deep into recent EDU changes this past year I have seen
students who do amazing work as conceptual and analytical designers
who also have the skills to visualize and execute their concepts into
prototypes. Are they doing production code? probably not, but they
aren't that far off and if I literally went across the street to
another program at my school they could. And I know that SCAD is not
alone in having programs of such breadth and depth.

So my message is more of a warning, than it is a proclamation of the
way it has to be. It is a complication for those of us (yup, me too!)
who after 17 years of doing conceptual and analytical design have not
really learned how to master prototyping at truly high fidelity of
both look and behavior. 

if I was to make a prediction for the next 5 years, I would say that
the breaks are going to exist mostly between researcher, ux
designer/developers, and then business logic developers. but in many
cases the researcher and UX designer will be maintained through
visual and non-production prototyping and then there will be a UI
developer (using software as he model). 

I also don't think this is going to be uniform across all design
theaters. Some will offer things the way they are now. Others will
come up with new formulas that fit their needs. The reality is that
there is no single way to break these down. So much of it is
contextual. 

But what I didn't like in this thread is the de facto condemnation
and cynicism of this approach that is being attacked. 

Hope that helps to clarify.

-- dave
-- dave


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=49535


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