>>>>> On October 3, 2012 azinck3  <[email protected]> 
>>>>> wrote:

> Thanks for the details.  Yeah, I've had some of the same thoughts myself
> but haven't totally sorted through in my mind what the best interface
> might be.  I can imagine some very powerful functionality, but have a
> hard time imagining a simple enough interface to actually use it.

right, the key is to have a simple solution for at most a few common
temporary alarm change use cases.

> FWIW,
> I usually don't edit any of my "regular" alarms, but rather just have an
> "extra" alarm sitting around that I edit for these purposes.

> So my current procedure to do an "override" of the next day's alarms is:

> Disable my regular alarm
> Edit the "extra" alarm's time to match my desired wake-up time for the
> next day
> Enable the "extra" alarm (which is set to not repeat, so it will only
> apply for one day)

> Then, the next night before I go to bed I only have to re-enable my
> regular alarm for everything to be back to normal.  Could be better but
> it's not too bad.

yeah, that works but it's not very elegant..

> Another quick comment: you know you can hit the snooze button to see the
> time of the next scheduled alarm?  I always hit this before going to bed
> as a quick sanity check.

very cool, I didn't realize that, I'll check it out tonight.  so I
guess I'd propose that if you held the snooze button when the player
was off, you'd be able to edit that time, and have it effect only the
next day.

Greg
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