erland wrote: 
> If it doesn't have a UI, just use the squeezelite player as it is, but I
> think it's pretty clear that Gen2 will have a UI but maybe not Gen1.

UI, as in hardware to support the I/O peripherals, or UI as in software?
Whether or not the hardware is there, doesn't the software approach need
to be figured out as soon as possible, before development begins on Gen1
(or 0.5) code?

If the main copyright problems are only with SqueezePlay's graphics,
then SqueezePlay sounds like a viable approach. So again, what are the
advantages to an approach consisting of separate cooperating programs
vs. the monolithic SqueezePlay? Wouldn't development of add-ons like
applets be simpler within the framework of SqueezePlay, rather than
having to invent means to communicate between the various applications?
Other than the philosophical reasoning that John mentioned.


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