I would look at the domain they are interested in and have some simple code 
they can modify to make things happen – ie scripting how many circles, size, 
colour appear on screen. Simple buttons – maybe something like the gpiozero 
library and interaction with hardware would work well to demonstrate how code 
has real, physical effects.

I would expect for a taster lesson that it is about making the potential 
apparent, not actually learning any coding, but learning that through coding 
you can be empowered to make things happen. That then gives the motivation to 
learn the nuts and bolts.

..d

From: Discuss [mailto:[email protected]] On Behalf 
Of Javier García Algarra
Sent: 29 November 2017 14:45
To: Software Carpentry Discussion <[email protected]>
Subject: [Discuss] Your advice. Python lesson for really novice students

Hi all:
I am going to give an introductory lesson to students from 16 to 18 years old 
that do not
plan to follow a STEM path, but some digital-enabled artistic disciplines: 
animation, design and so on. This is an optional activity, so we assume that 
enrolled students have a strong motivation to learn programming basic skills. I 
plan to use the Pyhton lesson as a template, and I would
appreciate your advice to deal with this scenario.

Thanks in advance

Javier

The University of Dundee is a registered Scottish Charity, No: SC015096
_______________________________________________
Discuss mailing list
[email protected]
http://lists.software-carpentry.org/listinfo/discuss

Reply via email to