Thank you very much for your suggestions! 2017-11-29 16:08 GMT+01:00 David Martin (Staff) <[email protected]>:
> I would look at the domain they are interested in and have some simple > code they can modify to make things happen – ie scripting how many circles, > size, colour appear on screen. Simple buttons – maybe something like the > gpiozero library and interaction with hardware would work well to > demonstrate how code has real, physical effects. > > > > I would expect for a taster lesson that it is about making the potential > apparent, not actually learning any coding, but learning that through > coding you can be empowered to make things happen. That then gives the > motivation to learn the nuts and bolts. > > > > ..d > > > > *From:* Discuss [mailto:[email protected]] *On > Behalf Of *Javier García Algarra > *Sent:* 29 November 2017 14:45 > *To:* Software Carpentry Discussion <[email protected]> > *Subject:* [Discuss] Your advice. Python lesson for really novice students > > > > Hi all: > > I am going to give an introductory lesson to students from 16 to 18 years > old that do not > > plan to follow a STEM path, but some digital-enabled artistic disciplines: > animation, design and so on. This is an optional activity, so we assume > that enrolled students have a strong motivation to learn programming basic > skills. I plan to use the Pyhton lesson as a template, and I would > > appreciate your advice to deal with this scenario. > > > > Thanks in advance > > > > Javier > > The University of Dundee is a registered Scottish Charity, No: SC015096 >
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