Thank you very much for your suggestions!

2017-11-29 16:08 GMT+01:00 David Martin (Staff) <[email protected]>:

> I would look at the domain they are interested in and have some simple
> code they can modify to make things happen – ie scripting how many circles,
> size, colour appear on screen. Simple buttons – maybe something like the
> gpiozero library and interaction with hardware would work well to
> demonstrate how code has real, physical effects.
>
>
>
> I would expect for a taster lesson that it is about making the potential
> apparent, not actually learning any coding, but learning that through
> coding you can be empowered to make things happen. That then gives the
> motivation to learn the nuts and bolts.
>
>
>
> ..d
>
>
>
> *From:* Discuss [mailto:[email protected]] *On
> Behalf Of *Javier García Algarra
> *Sent:* 29 November 2017 14:45
> *To:* Software Carpentry Discussion <[email protected]>
> *Subject:* [Discuss] Your advice. Python lesson for really novice students
>
>
>
> Hi all:
>
> I am going to give an introductory lesson to students from 16 to 18 years
> old that do not
>
> plan to follow a STEM path, but some digital-enabled artistic disciplines:
> animation, design and so on. This is an optional activity, so we assume
> that enrolled students have a strong motivation to learn programming basic
> skills. I plan to use the Pyhton lesson as a template, and I would
>
> appreciate your advice to deal with this scenario.
>
>
>
> Thanks in advance
>
>
>
> Javier
>
> The University of Dundee is a registered Scottish Charity, No: SC015096
>
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