People can be discouraging, but you will get the satisfaction of making something that the world could use if they choose. We as people want everything to work no matter how hard it is to accomplish. I was thinking yesterday if we should hold software developers and venders to the same scrutiny as we do Microsoft as far as accessibility goes. Yes we want to use the same software as others and we have come a long way to make this happen, but everyone doesn't know what it takes to do this including the average blind person. I listen to Mac Break Weekly (a podcast by the great Leo La Port) and they have software recommendations at the end of their shows for innovative ways to use your computer, but most of these intuitive applications were made for sighted people. Well that is my two cents for today. Keep up your work and get satisfaction from solving and creating not from praise or criticisms. ----- Original Message ----- From: "Nolan Darilek" <[EMAIL PROTECTED]> To: "General discussions on all topics relating to the use of Mac OS X by theblind" <[email protected]>
Sent: Friday, September 14, 2007 11:25 AM
Subject: Re: Audio Games


On Sep 14, 2007, at 3:24 AM, william lomas wrote:

well a space invaders type game was due but i think it fell by the wayside
http://surrealhorizons.com
has the info

It's Asteroids-like, actually, and it isn't dead.

To make a long story short, I got temporarily burned out. And, quite frankly, audio game development can be a thankless job. I spent nearly a year working on a project without pay, then when it was released into beta there was a swarm of answering the same questions again and again, plus this perception that my not fixing certain bugs whose solutions I couldn't figure out was the end of the world, that I *owed* that to people after sinking months of what was effectively volunteer time into producing a great game. That attitude wasn't universal and there were testers who didn't go the extra mile but the extra marathon *grin* but it was an incredibly discouraging experience.

But anyway, that isn't intended as a sob story or plea for sympathy. After about four months of dealing with life stuff (two drive crashes included) I'm getting ready to come back. I'd like to shoot for a public limited demo at the beginning of October, and I have reason to believe that a previously unresolvable bug that affected Intel macs only will affect Leopard even on PPC, meaning I'll have direct access to a machine that duplicates it rather than having to gut my code and run it on someone's mac accessed via SSH.

So, in summary, there will be at least one more audio game soon. Check out http://surrealhorizons.com for audio clips and a manual. There have been a few changes since, but what's there was recorded on my mac.





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