I personally don't think it has to be one or the other. I've
personally used some of the applications they mention on macbreak
weekly. Just because it hasn't been developed specifically for blind
people doesn't mean it's not accessible. There are lots of examples
of applications that work fine with voice over right out of the box.
A really good example that most of us use is audio hijack pro.
Keep in mind that if something is written in cocoa then there is at
least a chance that it will work with voice over. If you hear an
application that you might like to try then I recommend you just
download it, and if it's not accessible then you will know.
Holly
On Sep 14, 2007, at 11:34 AM, VaShaun Jones wrote:
People can be discouraging, but you will get the satisfaction of
making something that the world could use if they choose. We as
people want everything to work no matter how hard it is to
accomplish. I was thinking yesterday if we should hold software
developers and venders to the same scrutiny as we do Microsoft as
far as accessibility goes. Yes we want to use the same software as
others and we have come a long way to make this happen, but everyone
doesn't know what it takes to do this including the average blind
person. I listen to Mac Break Weekly (a podcast by the great Leo La
Port) and they have software recommendations at the end of their
shows for innovative ways to use your computer, but most of these
intuitive applications were made for sighted people. Well that is my
two cents for today. Keep up your work and get satisfaction from
solving and creating not from praise or criticisms.
----- Original Message ----- From: "Nolan Darilek" <[EMAIL PROTECTED]
>
To: "General discussions on all topics relating to the use of Mac OS
X by theblind" <[email protected]>
Sent: Friday, September 14, 2007 11:25 AM
Subject: Re: Audio Games
On Sep 14, 2007, at 3:24 AM, william lomas wrote:
well a space invaders type game was due but i think it fell by the
wayside
http://surrealhorizons.com
has the info
It's Asteroids-like, actually, and it isn't dead.
To make a long story short, I got temporarily burned out. And,
quite frankly, audio game development can be a thankless job. I
spent nearly a year working on a project without pay, then when it
was released into beta there was a swarm of answering the same
questions again and again, plus this perception that my not fixing
certain bugs whose solutions I couldn't figure out was the end of
the world, that I *owed* that to people after sinking months of
what was effectively volunteer time into producing a great game.
That attitude wasn't universal and there were testers who didn't
go the extra mile but the extra marathon *grin* but it was an
incredibly discouraging experience.
But anyway, that isn't intended as a sob story or plea for
sympathy. After about four months of dealing with life stuff (two
drive crashes included) I'm getting ready to come back. I'd like to
shoot for a public limited demo at the beginning of October, and I
have reason to believe that a previously unresolvable bug that
affected Intel macs only will affect Leopard even on PPC, meaning
I'll have direct access to a machine that duplicates it rather
than having to gut my code and run it on someone's mac accessed
via SSH.
So, in summary, there will be at least one more audio game soon.
Check out http://surrealhorizons.com for audio clips and a manual.
There have been a few changes since, but what's there was recorded
on my mac.