Bas Wijnen <[email protected]> wrote: > Op 29-11-10 09:51, Mattes Sarcander schreef: > > Perhaps you want to have a look at POV-Ray (http://www.povray.org)? > > It's a raytracing engine with it's own programming language, so you > > could script a scene on the Nanonote, even rendering some small > > previews, and do the final high-resolution render on a bigger > > machine. > > pov-ray is a good idea in principle, however they use a non-commercial > clause in their license, which means the NanoNote cannot be sold with > it installed.
Ah, good to know, thanks. I discovered POV-Ray more than 10 years ago, and saved that as simply being open source. Back then I wasn't yet sensible for the intricate details of software licenses :) But anyway, if one would just program in the POV-Ray language and later import that script into Blender, without using POV-Ray the program, that would probably be a first step into using the NanoNote for 3D things. Or is there a better, i.e. more free alternative around (openscad excluded)? Mattes -- http://risom.de/index.php/NanoNote/ http://fab.senselab.org
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