Michael Kiesenhofer wrote:

> Wie wäre es mit einer netten grafischen Oberfläche und/oder einer
> Konfigurationsdatei wo man Strafpunkte für die verschiedenen Tasten,
> Handwechsel usw. setzen kann und anschließend das optimale individuelle
> Layout erstellt wird? 

Wie wäre es mit der angehängten? 

Ich habe die Konfiguration aus dem Optimierer ausgekoppelt, und neue 
alternative cofnigs können via 

./check_neo.py --config config.py 

genutzt werden. Allerdings müssen dann viele Layouts erstellt werden, um ein 
möglichst optimales zu kriegen (weil die Evolution zufällig läuft). 

Liebe Grüße, 
Arne
#!/usr/bin/env python3

"""Configuration of check_neo, mainly the weights of the cost functions. Intended to be easily modified."""

#: The mutated letters - only these get changed.
abc = "abcdefghijklmnopqrstuvwxyzäöüß,."

WEIGHT_POSITION = 1 #: reference cost - gets multiplied with the COST_PER_KEY.

WEIGHT_FINGER_REPEATS = 32 #: Cost of a finger repeat. Gets additional +1 from the row change on the same finger.

WEIGHT_FINGER_REPEATS_TOP_BOTTOM = 64 #: Additional cost of a finger repetition from the top to the bottom line. Gets added to the cost of the normal finger repetition. Additionally this gets costs as row repetition on the same hand (+4). 

WEIGHT_BIGRAM_ROW_CHANGE_PER_ROW = 1 #: When I have to switch the row in a bigram while on the same hand, that takes time => Penalty per (row to cross / horizontal distance)² if we’re on the same hand. 

WEIGHT_COUNT_ROW_CHANGES_BETWEEN_HANDS = False #: Should we count a row change with a handswitch as row change? 

WEIGHT_FINGER_DISBALANCE = 30 #: multiplied with the standard deviation of the finger usage - value guessed and only valid for the 1gramme.txt corus. 

WEIGHT_TOO_LITTLE_HANDSWITCHING = 1 #: how high should it be counted, if the hands aren’t switched in a triple?

WEIGHT_NO_HANDSWITCH_AFTER_DIRECTION_CHANGE = 5 #: how much stronger should the triple without handswitch be counted, if there also is a direction change? Also affects the “unweighted” result from total_cost!

WEIGHT_INTENDED_FINGER_LOAD_LEFT_PINKY_TO_RIGHT_PINKY = [
    1,
    2,
    2,
    2.6, # is 1/3 faster
    1,
    1,
    2.6,
    2,
    2,
    1] #: The intended load per finger. Inversed and then used as multiplier for the finger load before calculating the finger disbalance penalty. Any load distribution which strays from this optimum gives a penalty.

WEIGHT_XCVZ_ON_BAD_POSITION = 0.6 #: the penalty *per letter* in the text if xvcz are on bad positions (cumulative; if all 4 are on bad positions (not in the first 5 keys, counted from the left side horizontally) we get 4 times the penalty). 

WEIGHT_FINGER_SWITCH = 1 #: how much worse is it to switch from middle to indexfinger compared with middle to pinky (~30ms according to Rohmert).

#: The cost for moving from one finger to another one with middle-to-index as 1 (30ms). Currently only uses the neighbors. Can also be used to favor a certain dairection. Adapted the Rohmert times as per my own experiences: http://lists.neo-layout.org/pipermail/diskussion/2010-May/017171.html and http://lists.neo-layout.org/pipermail/diskussion/2010-May/017321.html
FINGER_SWITCH_COST = {
    "Klein_L": {"Ring_L": 2}, # 100ms
    "Ring_L": {"Klein_L": 3,
               "Mittel_L": 5}, # 140ms
    "Mittel_L": {"Ring_L": 4,
                 "Zeige_L": 1}, # Nach Rohmert 230ms statt 200ms ⇒ 30ms
    "Zeige_L": {"Mittel_L": 4}, # 120ms
    "Daumen_L": {},
    "Daumen_R": {},
    "Zeige_R": {"Mittel_R": 4},
    "Mittel_R": {"Zeige_R": 1,
                 "Ring_R": 4},
    "Ring_R": {"Mittel_R": 5,
               "Klein_R": 3}, 
    "Klein_R": {"Ring_R": 2}
}

WEIGHT_NO_HANDSWITCH_AFTER_UNBALANCING_KEY = 1 #: How much penalty we want if there’s no handswitching after an unbalancing key. Heavy unbalancing (wkßz, M3 right, return and the shifts) counts double (see UNBALANCING_POSITIONS). This also gives a penalty for handswitching after an upparcase letter.

#: Positions which pull the hand from the base row, position and cost (the strength of the pulling from base row). 
UNBALANCING_POSITIONS = {
(1, 0, 0): 2, # Tab
(1, 1, 0): 1,# x
(1, 5, 0): 2, # w
(1, 6, 0): 2, # k
(1, 10, 0): 1, # q
(1, 11, 0): 2, # ß
(2, 0, 0): 2, # L_M3
(2, 5, 0): 1, # o
(2, 6, 0): 1, # s
(2, 11, 0): 1, # y
(2, 12, 0): 2, # R_M3
(2, 13, 0): 2, # Return
(3, 0, 0): 2, # L_Shift
(3, 12, 0): 2, # R_Shift
(3, 6, 0): 2 # z
}

# Structured key weighting (but still mostly from experience and deducing from the work of others).
# The speed of the fingers is taken out (see INTENDED_FINGER_LOAD_LEFT_PINKY_TO_RIGHT_PINKY).
# So this shows the reachability of the keys, ignoring the different speed of the fingers.
# “How much does the hand hurt when reaching for the key” :)
# rationale: reaching for the Neo 2 x hurts thrice as much as just hitting the Neo2 u → 10 vs. 3.
# the upper keys on the right hand can be reached a bit better, since movement is aligned with the hand
# (except for q, since the pinky is too short for that).
# theoretical minimum (assigning the lowest cost to the most frequent char, counting only the chars on layer 1):
# 1123111113 = 3.3490913205386508 mean key position cost
# Ringfinger on lower row takes 1.5 times the time of index on the upper row[1].
# [1]: http://forschung.goebel-consult.de/de-ergo/rohmert/Rohmert.html - only one person!
COST_PER_KEY  = [ # the 0 values aren’t filled in at the moment. 
    [0,     0, 0, 0, 0, 0,     0, 0, 0, 0, 0,22, 0, 0], # Zahlenreihe (0)
    [0,    10, 6, 5, 6, 9,    10, 5, 4, 5, 8,12,18, 0], # Reihe 1
    [0,     3, 3, 3, 3, 5,     5, 3, 3, 3, 3, 5,10,18], # Reihe 2
    [15,10,12,12,10, 10,   15, 7, 6,11,11,10,   15],     # Reihe 3
    [0,0,0,               3           , 0, 0, 0, 0] # Reihe 4 mit Leertaste
]

# for reference the neo layout
NEO = [
    [("^"),("1"),("2"),("3"),("4"),("5"),("6"),("7"),("8"),("9"),("0"),("-"),("`"),("←")], # Zahlenreihe (0)
    [("⇥"),("x"),("v"),("l"),("c"),("w"),("k"),("h"),("g"),("f"),("q"),("ß"),("´"),()], # Reihe 1
    [("⇩"),("u"),("i"),("a"),("e"),("o"),("s"),("n"),("r"),("t"),("d"),("y"),("⇘"),("\n")], # Reihe 2
    [("⇧"),(),("ü"),("ö"),("ä"),("p"),("z"),("b"),("m"),(","),("."),("j"),("⇗")],        # Reihe 3
    [(), (), (), (" "), (), (), (), ()] # Reihe 4 mit Leertaste
]

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