It's the same way most (breaks oriented) producers do it now.
I always cut up breaks in soundforge myself.
1) its more accurate and MOST importantly
2) I don't just take the hits.

An explanation

I'll take a drum loop, say two bars in length, and once I've done all
the Direct X/VST plugin magic in soundforge and wavelab......and once
ive got it at the right temp.......then in soundforge I'll send the
whole loop to sample number 1 say.
Then I'll cut that first beat off, and so the loop is now shorter than
the full two bars, and will now begin from say a hat inbetween the first
kick and snare. I'll send that to sample number 2.
Then I'll cut it from the snare onwards, and send this section to sample
3.
Until I get to the end of the loop, the last sample I send over should
just be an individual hit, the last one in the loop.

Why do this you ask? Well sure it takes more memory in my sampler, but
memory is cheap, and if you know how to use a sampler well then you make
efficient use of that memory.

The main reason for doing this, is that all of the feeling in a break
and the movement in it, the groove if you like is held in the bits
inbetween the main hits.
Sometimes people refer to these as ghost hits, and if its not ghost hits
then the feeling often just comes from things like the decay
characteristic of the hits.
So the way I use breaks, I have any individual hit I want to hand,
keymapped. The difference being, if I hold the key down, I get more than
just that hit, but a part of the loop too.....

Now back in the very first instance, at or before the conception of
hardcore and d&b, drum loops would be taken in there entireity, time
stretched and laid down straight.
Then as time progressed you could see these loops maybe being split into
a couple of sections etc, and slightly rearranged.
And b4 you know it you have producers like source direct and photek
cutting these breaks up as I described above to give you ultimate
flexibility and re-arranging power.

So by laying down these various sections of breaks, in different length
segments or whatever - there are no rules - you can very quickly build
up different grooves.

Once you have that groove, you may want to clean it up a little by
deconstructing any longer sections of loop you are playing on a single
note into smaller sections, or even individual hits.
When doing this, the envelope and filter settings in your sampler become
crucial in obtaining the same feel as you had whilst just playing a
section of the loop on that one key.

This step is also very important for achieving a fat sound, because you
should have kicks, snares and hats on different channels on the desk, so
you want the hist to be as granular as possible whilst retaing a real
groove.

Its hard to describe, but quite a simple concept.
A lot of producers I run into who are just getting going will be using
recycle or whatever and programming these individual hits, and the
result often sounds staccato and interupted.
That's what you've got to avoid.

Note that the whole above ranting, is only one part of it, having the
right sound on your breaks is awhole other consideration.

Hope this helps someone.


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-----Original Message-----
From: Carr, Timm [mailto:[EMAIL PROTECTED]] 
Sent: 18 December 2001 17:26
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....


recycle really does help with the cutting up of sampled breaks.

> ----------
> From:         Daniel Norman
> Reply To:     Drum & Bass Arena Discussion List
> Sent:         Tuesday, December 18, 2001 11:34 AM
> To:   Drum & Bass Arena Discussion List
> Subject:      [dnb-prod] Breaks Programming -How? Hidden Secret.....
> 
> Hi,
> 
> After all the stuff about PC conflicts and nastiness, I've got a 
> question on good old beats production.
> 
> Since peeps here can cast their minds back to stunning tunes like 
> Source Direct / Oblivion on Streetbeats and basically all the Photek 
> Productions, DeeJay Recordings (Pete Parsons - genius), deep stuff 
> etc, etc - i was just wondering if anyone here had ever managed to 
> approach their kind of breaks programming. How the f*ck do they do it?
> 
> I only really bought my studio kit to try to make intricate breaks for

> myself like i had always heard from those guys and after 2 yrs i know 
> what i'm doing, but i can't get my breaks to sound like they used to 
> in 95....
> 
> Basically, I haven't got Recycle for the A3000v2 sampler yet and i'm 
> thinking this is where i'm missing out. Can you generally use Recycle 
> to make to beats like on the tunes above. I have processed a ton of 
> breaks in Cool Edit Pro, but its during the tune that i can't quite 
> get them to cut up properly and still sound runnin'
> 
> I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm 
> guessing peeps used to use Ataris and early Macs with Akai S3000 
> samplers - i know the timing of PCs, Logic and the Yam sampler might 
> not be so good as the Atari and Akai, but surely thats not the whole 
> story?
> 
>  I'm thinking that Recycle/SCSI card might be the ultimate 
> solution.....
> 
> Any help would be cool,
> 
> Cheers,
> 
> 
> Dan
>  
> 
> 
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